Wednesday, November 16, 2011

Assignment 10

Editing Sprites needs to be completed with care, particularly in this game, as the purple dot in front of the pacman must touch the green pathway in order for it to run. When the purple dot is positioned too far away from the Pacman, the creature gets stuck more easily in the gap between the path and blocks, as well as in turning points. This image is an example of the problem:











When editing the Sprite, another issue which frequently arises is the removal of the background. If an remnants are large particles, it creates an untidy image in the game. The player is also restricted to viewing the PacMan as an image (reinforced by the surrounding dots from it's previous background), and can not imagine it as an interactive character.

















The size is also an significant factor to take in consideration, as if the PacMan is too large, it can not fit through the maze pathway. If the PacMan is too small in size, it will barely be visible, therefore deterring the viewer from playing, and having a detrimental effect on the quality of the game. 



Saturday, November 12, 2011

Assignment 9

Adding sound to the game contributes to the fun of the play. Therefore, it is imperative that I add a 'jingle' to elevate the atmosphere of my game. As this sound will replay continuously, it should be in the script of something that does not change. Therefore, the sound will be added to the script of the Stage which remains the same through out the Pac Man game. 

Friday, November 4, 2011

Assignment 8

A problem I faced when creating the Pac Man game was when the Pac Man did not recognise the pathways of the maze, but simply moved over it like an image. This completely overules the point of the game. After many attempts of fixing this, I realised that but adding move ten steps, to the operation of the  button, I allowed the Sprite to move over the paths in the maze, and over the image. So, by altering this, I managed to fix the problem. 

Wednesday, November 2, 2011

Assignment 6

I am making steady progress on my pac man game, but in order to make use of the exercises we completed in class, I attempted creating some other games ,including this simple ball bouncing game, and the Jump game.
By creating these games, I grasped the concept of this program, and have become slightly more used to the commands to give.  Some problems I have overcome when completing these games  include the case of the terrain sprites in 'The Jump Game'. Here , I struggled to command the sprites to move (creating the effect of moving scenery, and obstacles). After adjusting the numbers of the command, I resolved the situation. The resolution was quite logical, and taught me to take a logical viewpoint when using Scratch. Another predicament I faced was the movement of the ball, and the co-ordination of the paddle with the clicking of the button.The location of the ball was written incorrectly in the command, which also affected the paddle.  Again, logic largely contributed to the resolution. This exercise gives me a background knowledge of Scratch, and so now I feel more comfortable to continuing creating my Pac-Man game.


The Jump Game

Assignment 7

Why did I choose PacMan?
The Pac-Man game seemed the most interesting, when compared to the other games I have made in Scratch. It also seems on of the more challenging Games available to create.
Here are some images of my Pac-Man game, which is now nearing completion.



The second image is of the various mazes I have made, each creating one level. As you can see, their complexity increases according to the advancement of the level.